• 12 Posts
  • 12 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • The launch was terrible, but there are some things that keep them apart from the rest of terrible launches.

    Cyberpunk 2077 was a really ambitious game, with a lot of new mechanics and incredible graphics. Beasts like that are really difficult to optimize for a large range of computers with different specs, so at first it ran poorly on some.

    The most notably buggy release was the PS4 one. And rightfully so. They were trying to run a truly next gen game on a console which was more than a decade old. They not only had to optimize the game, but they basically made a completely different game, with different assets and engines, which was really difficult to do. Still, it was too much for the console, especially old PS4s that were full of dust or had old fans and were overheating.

    Another important fact is that users were also pressuring CDPR into releasing Cyberpunk 2077. It was delayed at least once (maybe twice, I don’t remember), and people wanted to play the game. They probably had to choose between delaying it another time or releasing it without polishing it that much.

    I believe it was Cyberpunk 2077 that started the trend of “release now fix later” games. However, I don’t think they really did it on purpose. The game was too ambitious for its own good, and having to develop, optimize and test two basically different versions of it was too big of a task for a studio that in today’s terms wasn’t even that big. The rest of the AAA producers just realized that CDPR still won loads of money at launch, and decided to release incomplete games on purpose, after seeing that CDPR could make profits that way.

    But must importantly, CDPR did an amazing job at fixing the game, unlike many other studios releasing broken AAAs. They optimized the code, fixed most of the bugs, improved the AI massively and made the game really stable, to the point where I’ve seen it running at 40 FPS on 10+ year old overheating laptops. Even though it took a while, they still delivered the game they promised to their buyers.




  • black0ut@pawb.socialtoMemes@lemmy.mlYes, but
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    3 months ago

    Afaik, they are unblockable. They are served from the same domain as the video, so if you block them you can’t see the video either.

    Instead of blocking it at the domain level, you can install adblockers on almost any platform. I recommend uBlock for Firefox and ReVanced for Android. ReVanced is also supposed to work on Android TVs, iirc.


  • The thing about parallel booting is it’s only faster in systems with lots of cores, and the overhead of the parallelized code is sometimes enough to negate the benefits in older processors.

    My machine is a Core 2 Duo lappy, which allows me to run most modern programs cheaply. However, it’s slow (even though I don’t use DEs either), and laptops are the kinds of computers you boot multiple times a day. That’s why I care about boot times. And in this case, you can see that booting with a parallelized init system is slower than booting with a “regular” one.

    Yeah, Systemd might be the new fad, but I still believe there are lots of things to learn from the simple init systems. After all, an init system should only focus on initializing a system, and it shouldn’t be as complex and complicated as Systemd is.

    I might be just another old man yelling at clouds. But hey, that makes two of us now.


  • I run Void with runit.

    I’ve tried to completely avoid systemd, and so far I think I’ve managed. It’s still a pain in the ass, because a lot of software depends on it.

    As an upside, startup time on my old lappy went from 2+ minutes on barebones Arch with systemd to just under 40 seconds on Void with runit.


  • It’s slow and heavy, and it does too many things. It’s a monolithic piece of code so big it’s getting too difficult to maintain, so it has more vulnerabilities than other alternatives. It’s also taking over the whole system, to the point where Linux systems will soon be Systemd/Linux instead of GNU/Linux.

    It’s also developed and funded mainly by Microsoft, which is also something people don’t really like. Microsoft are trying to make it similar to Windows in some ways, which makes it way more difficult to debug random errors.

    And it doesn’t follow the UNIX guidelines, which is just the cherry on top.


  • black0ut@pawb.socialtoMemes@lemmy.mllove is in the air?
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    3 months ago

    If you use Arch, you aren’t really affected. As far as we know, the backdoor only affects SSH if it is linked against liblzma, which is a requirement for libsystemd. However, Arch doesn’t use that, so SSH has probably been safe. However, you should still update, because we don’t know if the backdoor could’ve been used in other ways.

    Note that if you update, xz 5.6.1-2 will be installed. This is a safe version. However, if you run xz --version, it will still report version 5.6.1.



  • Obligatory “I use Arch, btw” comment. I’ve been using Arch for years and, honestly, it isn’t that much of a pain. It mostly works with the defaults, installation is really easy now with archinstall, and there’s a ton of software ready to install from the repos or the AUR. Besides, the arch wiki is amazing and has solutions for many of the problems you’ll ever have.




  • black0ut@pawb.socialtoMemes@lemmy.ml¡auxilio!
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    5 months ago

    Yes, we use it. However, it’s more common to say “hubiera”. There’s no specific rule to differenciate between both, but at least in the center and north of spain we mostly use “hubiera” for first person and “hubiese” for third person.

    “Ojalá hubiera podido ir, pero tenía deberes” (yo)

    “Ojalá David hubiese venido, se lo habría pasado bien” (él)

    As I said, both options would be correct in both cases, and probably in other places they use the words differently.