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Cake day: June 12th, 2023

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  • Yeah, Forza Horizon is literally all I can think of with this announcement. The thing is, Forza has far more mass appeal due to the breadth of options it has. I am struggling to see how the hell Crazy Taxi could even come close to Forza’s variety.

    The only thing I can think of, is they plan to make it like Twisted Metal meets Crazy Taxi, and by massively multiplayer they’re referring to server instances of 100+ players in a city area. You’ll have objectives to pick people up, but I would bet they’ll end up making it so you can also pick up illicit deliveries or even being a driver for bank robbers or something, similar to GTA Online. Sort of a PvPvE type system as well. If they combine all of those elements, I could see it being maybe fun. But I doubt it will end up fun.

    Anyway, agreed with others that they should’ve just stuck to a smaller scale arcade style game. The previous games were all that way and they were successful and fun. I have no idea why they’d think changing that basic formula is a great idea for a game like this.




  • Yeesh, I didn’t even know there were consumer grade WiFi transceivers that were strong enough to cover such a massive area. Was it a small farm or just a big property? That had to have been a pretty expensive WiFi system regardless. Did you use Ubiquiti directional access points or something?

    I have a sister that runs a small family farm and she asked my brothers and me (3 of us have IT backgrounds/careers) for viable coverage solutions to their various livestock areas. We settled on just running copper to one barn from her house and broadcasting from there with a few repeaters equipped with trunk channels in order to maintain full duplex.


  • Ackshually, being too close to high power radio frequencies isn’t safe. I remember at one base I was stationed at in Afghanistan, there was a smoke spot we all used to take breaks at. For some reason, I started developing really bad headaches and feeling kind of nauseous. I figured I was just acclimating to the local climate or something. After a few weeks, I was up on our building installing one of our satcom dishes on top of it when I noticed something. Right on the other side of the fence of that smoke area, was a ~2m high powered dish pointing just above above where the smoke area was. I pointed this out to the Norwegians that ran the camp and the break area was promptly moved, lol.

    But seriously, I do not understand the anti-5G nutters.













  • Without a doubt! I played DS1 after DS3 (was always intimidated by the series until a visiting friend forced me to sit down and actually play it, thankfully), so I had that, “whoa!” moment numerous times whenever I’d somehow end up either right inside the hub area or quite close to it after spending hours traversing dungeons and ruins that felt miles away from the hub.

    Truly wish FS would make another game designed like it.


  • Haha, I actually don’t hate DS2, it’s just pretty badly balanced (PvE wise, of course; I can’t speak on PvP). The levels are the bosses in that game (with a few exceptions), which makes going through them quite tedious after a failed run. If they dialed down the density of enemies and possibly buffed some of them in compensation, it could possibly almost tie almost evenly with the other 2 games for me. Oh, and got rid of the obnoxious Soul Memory system, god what a terrible idea that mechanic was/is.

    What I do really enjoy about the game are the interesting and somewhat diverse locales, with some levels having some great design going on. I love the item and gear variety. I also really liked being able to reinforce my armor along with weapons. It made light armor a lot more competitive in the late game and I am a little sad they got rid of that feature in DS3 (among other things DS3 abandoned). I also enjoyed the sheer number of secrets in the game (Side note: One thing that saddens me in Elden Ring, is how little fake walls and secret passages there are). But it’s not just walls/passages; for example, in No-man’s Wharf, accidentally discovering that those freaky spider things fear fire/light and seeing them retract into the shadows was an awesome detail.

    Anyway, I’d love for them to someday truly remaster DS2 and bring the enemy placements more in line with the original DS2 (SotFS is the current “remaster” and there are way more enemies/gank squads in it than vanilla DS2). If they did that and got rid of soul memory, replacing it with the same MP system as DS1R and DS3, I’d love to play through it again.

    Sorry for the tangent, I’m just in full on Souls/ER mode this week.


  • I like DS1, but it really just depends on my mood. If I want faster paced combat, I go for DS3. If I want slower paced combat, I go for DS1. Also, the first half of DS1’s world design is unmatched in how it’s all interconnected, so I really enjoy the beginning of that game over DS3’s. That being said, fuck Bed of Chaos and that whole lava level. It’s just so bad (even Miyazaki agrees, as they unfortunately ran out of budget and time).

    Regardless, I’m beyond hyped for Shadow of the Erdtree this week! Haven’t taken a day off work for a game launch in ages, but I sure as hell did this time.