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Cake day: June 16th, 2023

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  • JayEchoRay@lemmy.worldtoGames@lemmy.worldany tips for playing CDDA
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    3 months ago

    Hope this cross-post works

    https://lemmy.world/post/927104

    Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it

    I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.

    I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys

    Edit

    There is another one on the !cataclysmdda@lemmy.ml instance, but it is not my post but here is it is https://lemmy.world/post/1796938


  • Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.




  • I just finished watching it and for the most part they got a lot of the tone down and it is well done overall. I liked how they showed Vault-Tec and what they stood for, the general world building, vault stuff. But I have these niggling inklings that bother me with the location of where the show takes place.

    It is enjoyable to me it is a solid 7 - 8 out of 10, but had some things that felt off to me and rubbed me the wrong way because I am trying to fit into the narrative I have for my intepretation of the Fallout game timeline. Not saying it is a bad show, just things that subjectively felt off to me.

    Going to spoiler tag these things as it has Fallout 1, Fallout 2, New Vegas and the show possible spoilers

    spoiler

    Again, maybe it is my nostalagia goggles here, so please take what I write with a grain of salt

    NCR, The Enclave and The Brotherhood of Steel

    NCR

    In Fallout 2, Shady Sands is the capital of NCR and that place was well defended - walls, armed guards roaming the streets and fairly civilised if I can recall correctly - I look at the runes of Shady Sands in the show and feels like a mix of the Fallout 1 and Fallout 2. By New Vegas they seemed to have “settled” California considering the fact that cattle barons are running rough shod, political corruption is in full swing and NCR is on the search for more resources and have probably integrated the various towns and city’s of the waste into itself places like New Reno, Vault City, San Franscisco, etc…

    They were at war with the Brotherhood at one point and were able to beat them back and integrate some of the tech they requistioned, they had supply lines and it was an established Republic.

    The fact that Shady Sands was nuked and they just left it to waste makes sense somewhat - some decrepencies notwithstanding, but how badly developed California appears, doesn’t sit completely right with me, I mean the Fiends from New Vegas have spread there and this is from the same NCR that nearly eradicated the Khans - who where the big drug raiders of California.

    NCR in the show seem no better than Bandits at worse or could be considered moderately equipped conscripts at best from how they are organised in relation to the potential for power they were pursuing. They had divisions of very well equipped and trained soldiers armed with good gear especially considering the tech they were able to recover from the Brotherhood when they finally decided to make a push for Hoover Dam in New Vegas

    The Enclave

    The Enclave was pretty much hunted down and villianised on the East Coast after the events of Fallout 2, The Brotherhood had interest seeing them fall and the NCR continued with that desire to put them under heel. One can maybe make an argument that the NCR have repurposed the Enclave, but they are still known as “The Enclave” and have above ground bases, it does bother me somewhat.

    The Brotherhood

    The Brotherhood tech feels off to me, maybe I am just nostalgic for the old East Coast Brotherhood that were very hands-off and did their work through trusted proxies. They were a tech-obessed warrior cult based of the branch of the military that tried their best to minimise outsiders knowing of their existence and the existence of technology. It feels off with them Vertibird dropping in broad day light, reliance of mechanical weaponry for knights, feeling indifferent to tech in general and showcasing their tech for all to see.

    I mean they kind of address it in showing how the Brotherhood has lost their way, still feels weird for them to be so grandiose which runs a bit in opposition to traditional Brotherhood recruiting of accepting outsiders, which probably must mean they were really down on their luck at some point as I doubt all those recruits were able to perform an exemplary service to be admitted.

    The tenants of the Brotherhood are mostly there but feels like it is falling into some mix of Enclave with some East Coast Brotherhood influence

    Miscellaneous

    The magical yellow substance ( which I know I can be completely wrong on) makes me think of the FEV experiments or a successful substrain of it that does exactly what it was designed for - just feels weird that Fallout 1, Fallout 2 and Fallout 3 show how destructive the benefits of the project were and now it has been perfected to work with any physiology with the added “benefit” of addiction ( or being beholded to require constant dosing over prolonged exposure)

    I understand that a lot can happen in time and humans are just as easy to stuff up things and as its own thing it does feel “Fallout” and does a lot to be faithful to the games, so in that I do give credit where credit is due

    Maybe Season 2 and beyond will answer the questions I have or fill in the holes, or not I need to just enjoy the show for what it is 🤷




  • Tales from:

    UFO Defence

    • Using flying suits with heavy plasma to make holes on the top of an alien space ship and dropping High Explosives in the subsequent hole, alternatively getting visual on aliens with blaster launchers and mind controlling them
    • Using low psionic skill soldiers as stun rod specialists and using them as point men on missions
    • Doing Terror Missions and completing them with a positive score
    • The feeling of power having global radar coverage, a powerful airforce, and enough ground defense systems to ignore any alien attempt to try and stop you from shooting down all their UFOs

    TFTD

    • Being able to smack a lobsterman with a melee weapon
    • Being able to complete at least one of every terror mission type specifically cruise ships and artifact sites
    • Learning about and being able to prevent the sneaky ambush attacks the enemy likes to do

    Apocalypse

    • Successfully identify and investigating infected buildings and getting a 100% hit rate
    • Watching highly advanced trans-dimension alien craft being shot down by a swarm of hoverbikes
    • Laughing maniacally when the aliens drop a Kaijuu on the city and it targets your enemies first
    • When you can research and build shields and teleporter packs and can be decked out in XCOM propriety armour

    XCOM Enemy Within

    • MEC Trooper kinetic punch execution animation on all the big aliens
    • Building a sniper that acts as a guardian angel with an archangel suit
    • Making sure tutorial survivor, Hernandez does every mission and becomes the Volunteer
    • Doing a mission with Annette and the Furies once they are Psi-Ops

    XCOM 2 War of the Chosen

    • Having to deal with a Warlock Avenger Defence during the Lost Dark Event, casually sniping for an hour trying to thin the aliens out, out pops a surprise Gate Keeper, PC stutters and I thought it froze as it revives I can only assume minimum 50+ enemies, most of it Lost and me bringing out every weapon and ability at my disposable to make sure the Gatekeeper dies before I do. I think that mission ended with close to 400 kills
    • Having a templar rush into a group of enemies, activate his ghost, and have one of the ghosts and the templar reflect on the same turn from two different enemies while having bladestorm kick in with both ghosts and templar.
    • Using a Reaper on supply drops with Lost, try get the Lost and Advent fighting each other while I keep my team hidden nearby the supplies for quick tagging when I need to go loud.
    • Do final mission for legendary win - which is like attempt 80+ or something for this run, with a team of faction members plus 3 of my best units - templar is my unit I put most care into, chip down the last objective enemy, rush it with the Templar, it standing next to his objective and finishes it off with an Ionic Storm

  • I played X-COM UFO defence, TFTD, Apocalypse, XCOM Enemy Within, XCOM 2 War of the Chosen and even Chimera Squad.

    One thing I can say is I like these type of games for different reasons, the older games were more logistically focused, less individually power fantasy but you knew your star players eventually from exemplary service and the gear you crafted did the heavy work. The power scaling felt good in the sense of being a managerial super star making sure your pixels were well equipped and armoured, you tried to understand your enemy and targeted their weaknesses. Bonus for the bullet physics felt “fair” - in the sense that it would go in the general direction where you fired.

    Personally liked Apocalypse setting the best, even if it was incomplete and not fully realised.

    Older games, I felt like desk jockey general drawing out the plans and thinking of the big picture.

    The newer XCOMs streamlined the logistics and focused on that individual power scaling and making each soldier important as you are restricted to less per mission. I loved the MEC suits in Enemy Within and it played a lot smoother than the old ones, and I got used to and learned to enjoy the camp with War of the Chosen. It really made one care for soldiers and allowed for easier roleplaying. I personally get annoyed at the animation jank( especially misses) but overall the focus on ground combat is fun and challenging and I have a far easier time making stories in my mind how an operation played out.

    I felt like my job was battlefield analysist and I would provide “real time” intelligence support.

    Chimera Squad, I enjoyed the world building, breech mechanics and the turn system I think is a step in the right direction. I can accept the voiced and locked in team, but didn’t like the lose of freedom to manage a team. Felt like streamlining too far, still was a fun contained spin-off that has the roots of Apocalypse dragging around.



  • I am surprised no one has spoke about the mutli-launch fatman launcher? - Fallout 3

    Quests I found interesting- limiting myself 7 points

    Fallout 3 :

    • Republic of Dave is a fun diversion
    • Agatha’s Song add another radio channel if I can recall
    • Working for the slavers and getting everyone on their list
    • Dunwich building
    • Killing all Behemoths
    • Bobblehead collection
    • Deciding what to do with the Declaration of Independace

    Fallout New Vegas

    • White Glove Society
    • Sunset Sarsaparilla
    • Collecting snowglobes
    • Michelangelo quest
    • Red Lucy’s Quest
    • A decision with Euclid’s C-Finder
    • Vicky and Vance Missing Gun

    Fallout 2 recommendation

    • Had to really earn brotherhood of steel trust
    • Has a whole new play style at “brain dead” low intelligence level
    • Mysterious hooded stranger on a bridge
    • Can have a car
    • Can build your own super brain bot buddy
    • Meet an unlucky dog
    • Get a deathclaw companion

  • spoiler

    It was watching like a train wreck in slow motion, I ended up just going along for the ride to see how far this rabbit hole would go I really tried to be trigger disciplined in the beginning only firing after the point of a negotiation seemed impossible and before I knew it I caught up in this zoned out mentality - no decision is right, all that matter is the mission, just trying to survive and just devolved into killing on sight and in scenes that feel like it is out of some fever dream - still remember that “lights out” section as someone in some sort animalistic fight or flight zone blinking and someone just appears in front of you

    I guess it stuck with me how the main character kept making excuses and blaming someone else for all the problems and by the end of it and you see that scene with the chair looking out at Dubai and see that “I caused this” and with that call backs to the the choices and saw how it all was just some “cope” it kind of stuck with me


  • Spoilers

    :::

    spoiler

    My interpretation and granted it is probably a bit shaking as I havent played in a long time is:

    I personally found spec ops interesting into the slow descent into darkness, how your team is professional in the beginning and over time they become savage, to the point of blood thristiness, their animations changes, their speech, mannerisms and their models get gradually worn down.

    You do actions but over time you think wait - am I really doing the right thing, like if you decide to help the cia guy, you find out you’ve been played and just destroyed the water supply for a whole area that is in desparate need of it, this come back to haunt you later on when an angry mob catches up to one of your team. I still remember feeling vindictive of hearing my teammate scream in panic and fear as I was rushing to get to him

    Then to get there and see him murdered and and an angry mob looking for blood, my first reaction was vengeance not orderly dispersal…

    The character and the remaining team mate gunned down civilians mercilessly because I felt outrage at them killing one of my own… and the crowd had just cause to be pissed as your rag tag band of misfits have been blowing up commiting warcrimes after to warcrimes justifiying it to some “greater cause”

    As you play the game even the loading screen are questioning you if you are enjoying yourself and nothing is stopping you from continuing to play. It is quite in your face to say that what you are doing is wrong, but if you keep playing and by finishing the game you are justifying the main characters actions, you are complicit in the acts of violence as you the player are determined to see the game to the end just as he is

    Their original mission was to just scout… and it somehow turned into this Dubai tour de violence because the main character believes that there was a radio call from someone he idolised

    If I recall there is that scene at the end that shows all the bullshit, the hanged men, the voice on the radio your character thinks they see and hear is in their head - they have severe ptsd, and have “main character hero syndrome” and none of the game would have happened if they just followed orders

    :::



  • I enjoyed

    • “One Shot”, it has a few achievements that might require going back to try to complete.

    It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.