Aren’t the brand new LCDs still in stock an 15% off? Still a decent deal
Hi, I’m Cleo! (they/them) I talk mostly about games and politics. My DMs are always open to chat! :)
Aren’t the brand new LCDs still in stock an 15% off? Still a decent deal
I didn’t say they weren’t banning people, I said they aren’t really playing the cat and mouse game. VAC is a known system and it doesn’t actually affect cheating in any meaningful way since the game is free, steam accounts are easy to create, and time between VAC waves is extremely long.
Go play a few matches of CS2 on competitive without buying the premier and tell me that they’re doing anything at all that is effective. It’s gotten so bad that playing on non-premier games I will get a cheater in the lobby about 75% of the time. And premier isn’t immune but it’s about 20% of the time.
Most of what needs to be done is that their servers need to clean up and stop sending so much data to the client and also the servers need anti-cheat. There’s been some suggestions of this by people getting banned for moving their mouse to fast repeatedly, but that’s about all they’ve done of note.
If you think that the company who has almost entirely abandoned TF2 and left it to rot to cheaters is doing much with CS, I think that’d be a bad assumption.
And yet they really don’t do anything about it, I have yet to see evidence that they engage in the cat and mouse game. A lot of cheaters have full inventories of skins and have been cheating for many years at this point with the same cheats
Look the perk system was bad but it’s wasn’t Fallout New Vegas bad. It was okay for a Fallout game but they probably should’ve done level ups by doing each 5 levels gives you 2 SPECIAL points to spend rather than spending normal points on the core stats.
Obsidian is off doing things and making games better than Fallout, they’d only come back because their studio isn’t extremely profitable and needs the cash.
Really though, please just go buy their games and play them. Outer Worlds got slated as pretty average but I’m still really excited to play that and Outer Worlds 2.
There’s a fan made mod for the original, but HL2 has official RTX support I believe
They’re reporting 1.00 billion in gross profit as of Q1 2024 so yeah, they make money. It’s kind of impossible to compare much though since they’re the only freestanding music competitor that’s popular.
The closest comparison I can make is using Apples reported figures of making around $9.2 billion in revenue for its 93 million user base.
Meanwhile Spotify is making around 2.63 billion in revenue for its near 3x subscriber base estimated around 240 million. So I wouldn’t say they’re not making money, but maybe you can see why they think they can squeeze a lot more. Best to just unsubscribe honestly, they’ll keep doing this
Alternate theory: The human brain is reacting to unfamiliarity and not alien features. We strongly associate Uncanny Valley with things not-quite human but it’s my thinking that it’s a tribal thing. Nowadays we see a ton of faces of all variations but I bet when we were hunter gatherers, we only saw features of our own tribe. The moment you meet another tribe, I’d bet this response is to create fear of the unrecognized human. It’s also probably there as a punishment mechanism for us seeing faces in everything.
The times that the uncanny effect hit hardest is when you think something is human or is a face potentially before finding out you’re wrong. So that’s my basis for thinking its there to keep us from being mistaken.
Borat has that bussy 😩😩😩
Read a book that goes over the development of Stardew written by Jason Schreier and covered Eric a good bit.
The dude was was worth multi millions shortly after Stardew had launched and it hadn’t even occurred to him to buy a new car. Jason hung out with him and watched him climb over the seat to get into the drivers seat of his car because the door was broken. Then at some point Jason asked him how it felt to be a famous developer and Eric basically just said he didn’t care about the fame and actually didn’t want it. He just wanted people to enjoy what he made.
Saying Stardew Valley is a passion for Eric is an understatement. By the time he finished the game, he basically hated working on it. And ever since its launch, he’s worked on it for no reason other than to make a better game.
Eric Barone is a shining light in an industry of constant shame.
Wait… are you telling me that the people who live in that part of Oklahoma are there by choice now?
What’s funny is that it’s also probably an internal security risk as well. I mean who knows, there’s probably at least one of their internal servers that still accepts credentials or keys from the dead domain. Not to mention their emails probably aren’t transferred.
All of that could be fixed but you’d have to, ya know, not fire your programmers.
I honestly thought I was the only one that has those problems. I think the thing that gets me is when you install a program, the installer closes, you don’t know where in gods name it just installed to, so you type the name of the program and windows is like “sorry never heard of it”, so you go to the programs list and it’s right there.
What you mentioned is particularly frustrating because I too will type full program names and it often switches on the very last letter. It’s even more frustrating that the user can’t manipulate the search by typing a few letters, realizing those letters are shared by two programs, and then typing a few more letters to lead it to your program without moving to the mouse. Instead it acts like you’ve added no info and recommends the same thing.
Also if you go to uninstall a program by right clicking it in start or search and instead of uninstalling it presents you with a list of programs which you then have to go find the program again in and then hit uninstall again. Been that way for 8 years now.
Because those systems already exist for the console players. All they’re doing is switching it over to steam but they likely had a translation layer there before to do all the things you’re saying but through PSN instead. Why? Because that system already exists for consoles.
So their options here are that they can take the netcode for consoles and modify it to utilize SteamIDs and fetch data from Steam or they can just turn your Steam ID into a console ID and treat all of the inputs to their systems exactly like they would on the PS5 while fetching them from Steam.
I’m not saying it’s a good idea, I’m saying you’d think that just trying to match the console and the way it handles players would be simpler. Especially when you’re trying to make cross play work. Clearly it wasn’t so they temporarily ditched it. Maybe Sony does just want your data but if that’s true, why would the telemetry gathering be such a big deal? And they also could just use your SteamID for that data gathering. So clearly PSN used to be more integrated than people here are suggesting
Correct, I never said it wasn’t buggy either. I’m just pointing out that if you have cross play and you already have console support with console user IDs then it makes sense to just convert PC players into that same console user system.
This is what Xbox used to do when publishing games on Steam and still do with their GamePass stuff. And very similarly, that system also broke things and still breaks things for people.
I mean yeah this is especially true for online games as this is a form of DRM for Sony and it gives them control to easily reject or accept keys and ban users using their pre-existing systems.
Same thing with cross-play, it’s possible that some of these games were designed to use PSN systems and so that makes integration easy. No clue, but if true it makes sense from Sonys perspective on both of those fronts.
Did I mention server load? What I mean is that having a PSN account means that whatever game is processing your account details doesn’t have to deal with Steam accounts, it just deals with a PSN account the same as it would if you were on PS5.
What I’m saying is it streamlines the code on the developers side of the games they’re publishing and again if Sony is using systems already to authenticate purchases or whatever that can be collected in systems they already have.
This isn’t rocket science, PSN may just be a translation layer.
That isn’t why. PlayStation doesn’t view this as a problem and in fairness, I don’t either. If the game had shipped with this requirement, it would’ve been fine. Many people put up with Ubisoft and they have a whole separate account plus launcher.
What Sony actually wanted was to make it easier on their server side to authenticate purchases and then to use the same PSN account systems to matchmaker for easier cross-play.
Would they collect data? I guess. They can already do that if they want as a publisher. So yeah it’s purely just to use their ecosystem, which makes sense.
He did demonstrate it that way, specifically with a carrot. And it somewhat worked. The problem is they programmed it to do more and more pressure every time it fails meaning that doing the carrot first actually caused a safety issue. He only moved onto his finger because the safety feature seemed to be working.
That is assuming that our universe is flat in the 4th dimension…