• 0 Posts
  • 7 Comments
Joined 1 year ago
cake
Cake day: June 14th, 2023

help-circle

  • I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio’s knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.

    My only request for the next game is: please don’t have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.


  • Wrong. FF7 was the second-best selling PSX game of all time, and is also the best-selling single-player Final Fantasy game. If you consider that remaking FF7 means getting the original fans PLUS introducing it to an entire generation of gamers who never played it on PSX then you would definitely expect it to sell.

    If they didn’t think a remake would sell then why did they literally call it “FF7 Remake” and not something else?



  • Caves of Qud, Ancient Domains of Mystery, Tales of Maj’Eyal, Cataclysm: Dark Days Ahead, and Dwarf Fortress Adventure Mode are all examples of modern games that meet the definition of a “traditional roguelike” - which is the term Steam uses to categorise games that are actually like Rogue, as opposed to games that just have permadeath and procgen.

    However, dorks like the guy who wrote this article need to understand that language evolves. Roguelike doesn’t mean the same thing today as it did 30 years ago. There’s no problem whatsoever with games like Slay the Spire, Dead Souls and FTL being called roguelikes - you can see in an instant that these games don’t meet the definition of the traditional roguelike. The claim that this terminology is confusing or frustrating is just not true.