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It is a loosing battle to try to make sense of the nonsensical. Only use their craziness as a source of humor and entertainment.
It is a loosing battle to try to make sense of the nonsensical. Only use their craziness as a source of humor and entertainment.
I think in their crazy world, the north pole is at the center of the earth disk and Antarctica is actually an ice wall around the perimeter that keeps the water on the disk. Therefore, Africa and Australia are on opposite sides of the disk (like left-right not heads-tails) or are near the out perimeter and no one would build a cable going across that long of a distance.
If that makes your brain hurt because of the stupidity, that’s because it is. Flat earthers are only good as the target of a joke because we can all agree that it’s stupid. There are some entertaining videos on YouTube of people making fun of them, or of themselves proving themselves wrong.
Sidebery is a great FF extension that provides vertical tabs, trees, and groups.
How is the X in xitter pronounced? Is it “sh” like in Xi? This seems to fit this time line, but it would be nice to have confirmation.
My kid’s doctor had service to transcribe the visits. Patients may opt out verbally. This is all through the hospital, so presumably it is HIPAA compliant.
Instead of creating your own solution that complies with HIPAA, it is probably easier to use one that already exists.
This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.
Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.
The hassle is that I have to have a second device to login with, and I have to keep that device with me and functioning at all times.
Obvious answer is of course my phone, but I’ve had a few situations where I needed to access an account on a new system and didn’t have a 2nd device available.
Flowx is really great. The only app that I pay a subscription for, but if you want basic weather then the free tier will be all you need.
Thank you, that was a really helpful explanation that I haven’t seen elsewhere. It helps a lot and I think I now understand the difference between passwords and passkeys.
I still don’t like the hassle inherent in passkeys, but at least I understand it now.
Are sufficiently long passwords susceptible to brute force attacks?
Don’t passkeys get that feature by just being longer?
I have a question that is kind of off topic. If I use a password manager and generally use randomized secure passwords, do passkeys offer any additional security?
By practicing good password behavior, I have struggled to see how the benefits of passkeys out weigh the hassles.
The story of the present day in the first was bland. The story of the past was interesting to explore. I agree about the side quests, I skipped them entirely in the first, but some of the side quests in the 2nd were worth doing. The 2nd does a good job of listing which are side-story and which are side-fetch quests.
Game play is better, but similar. The improvements make it a fun challenge to take down the monsters piece by piece. I didn’t enjoy the game play of the first nearly as much.
The continuation of the story is good, but not as intriguing as the first. If story in the first was 10/10, this one is 8/10; so still pretty good.
If you enjoyed the first one, this one is definitely worth playing. There will also be a 3rd and having played the 2nd game will be required to understand the story.
Yeah, we’ll wait till Ghandi gets nukes… It’s not so fun then.
Even Arkane alone at that time wouldn’t be considered indie. They had done a few contract jobs for major releases, like CoD, before developing Dishonored.
I’m not sure Arkane and Bathesda could be considered as indie devs at the time of release. Bathesda had released Skyrim the year before.
When a possible fraud department calls you, you shouldn’t need to verify any digits of the card. Answer only yes or no.
Call them back if you need to give additional information.
When a fraud department calls you, you don’t need to provide any more information than your name and yes/no answers. If they are asking for any additional information, tell them that you don’t trust their authenticity and that you’ll call the number on the credit card. A legitimate agent will politely end the conversation there.
Then you better call that number on the card quickly.
It was rather difficult to understand the point of this essay. It doesn’t state its thesis until about the middle. The first half is a philosophical review of automation games, taking a detour to explain what the word automation could mean (why?) to eventually arrive at the conclusion that tech bros (incorrectly associating them with Silicon Valley, which is focused on hardware, not software) are bad. The reasoning for which seems to be largely an opinion stated as fact with the supporting evidence being that these games are unrealistic.
I found it difficult to engage with these ideas because the linkage between them is so incredibly stretched that it is hard to see the connection at all.
You should see an increase, but likely small. Since the end point increased and since the curve only increases between upgrades, that means that all points before the end point must also increase. However, most of the benefit is now granted in the first half of the upgrades possible, so at your level the increase per level will be smaller than it was before.