• nifty@lemmy.world
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    6 months ago

    To me Bards are all about using charisma to avoid fights, or create distractions while the rest of the party does the important work.

  • Coelacanth@feddit.nu
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    6 months ago

    Funny, the Bard was easily the MVP in my playthrough. Bardic Inspiration makes a huge difference for any skill check in dialogue and in combat they dominated the battlefield with Cutting Words to make enemies miss or fail crucial attacks or saving throws, crowd control spells like Hypnotic Pattern and Confusion and Counterspell from Magical Secrets.

    Bards are awesome.

  • Aa!@lemmy.world
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    6 months ago

    My experience in the game mostly feels like any turn that a character isn’t dealing damage is a wasted action.

    Sure there’s a few exceptions, like putting haste on Karlach is insanely powerful. But I’m struggling to figure out how to use most support actions or classes effectively

    • Shiggles@sh.itjust.works
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      6 months ago

      Use more save or sucks. Stunning an enemy character(or - bless - several) is also super valuable, it puts the fight to a 3v4 right away. On the bard’s spell list alone, Sleep is incredibly valuable, you’ve got Tasha’s Hideous Laughter, Blindness, Hold Person, Silence, Fear, Confusion, I could go on.

      • Aa!@lemmy.world
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        6 months ago

        Admittedly haven’t tried bard itself yet, but I’ve got access to all those spells on Gale, and I find a well-placed fireball usually ends up being the better choice. The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.

        It’s a little frustrating, because surely there must be value in using those spells… But I’m definitely not doing it correctly when I try them out.

        For what it’s worth I played tactician mode right from the start, which probably colored my learning curve a bit

        • dmonzel@lemmy.ml
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          6 months ago

          The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.

          Some of the spells mentioned require concentration. As an example, if you cast Tasha’s Hideous Laughter one turn, and then any other spell that requires concentration the next turn like Hex or Bless or any of the hundred or so spells, your character stops concentrating on Tasha’s Hideous Laughter, thus ending its effects.

          • Zoboomafoo@slrpnk.net
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            6 months ago

            I really wish the game gave me a confirmation button if I’m about to cast a new concentration spell over my last one, I keep wasting spells