My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
This is how I’ve seen it. I only like the Lights usually because I enjoy meta progression. I feel like it makes the difference for me to feel like I’m not just wasting my time. I should also mention I’m pretty terrible at games so the meta progression helps me make progress where other games I’d be stuck too often.
I generally prefer rogue likes these days for the variety, but I do think meta progression can also make it feel like wasting your time in a different way. The game becomes gated by wasting enough time to unlock the rest, and doing so can feel more like an inevitability than an accomplishment.