• AdamEatsAss@lemmy.world
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      6 months ago

      Maybe this will push more game developers to develop games that use multiple cores? I know nothing about game development.

      • anlumo@lemmy.world
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        6 months ago

        That has been happening for the last decade, but it’s really hard.

      • drfuzzyness@lemmy.world
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        6 months ago

        Most AAA game studios target consoles first. Their in-house or external porting teams will then adapt it for Windows, but by then major engine decisions will likely have already been made in service of supporting the Ryzen/RDNA based Xbox Series and PS5 consoles. Smaller studios might try to target all systems at once but aiming for the least common denominator (Vulkan, low hardware requirements). Switch is a bit of its own best when trying to get high performance graphics.

        Multi threading is mostly used for graphics, sound, and animation tasks while game logic and scripting is almost always single threaded.