Understandably - as a developer you need to pay money to keep your apps listed on the Apple store - even if they’re free apps. So just to recoup those losses you almost have to put in ads or subscriptions.
I mean, that’s not nothing but seems like it wouldn’t take much - certainly not many subscriptions - to pay it off.
A very small GoFundMe or coffee tip jar or just spread out the costs between a few interested people and you’re done.
Most of the ad-infested apps - and at this point, that’s virtually anything listed for free - are just cash grabs, not anything to do with recouping listing costs.
I think for consumers it doesn’t matter the reason. A bad experience is still a bad experience, and that’s something I found the Apple appstore to be, so avoid it most of the time.
Understandably - as a developer you need to pay money to keep your apps listed on the Apple store - even if they’re free apps. So just to recoup those losses you almost have to put in ads or subscriptions.
Isn’t it like $100 per app publisher per year?
I mean, that’s not nothing but seems like it wouldn’t take much - certainly not many subscriptions - to pay it off.
A very small GoFundMe or coffee tip jar or just spread out the costs between a few interested people and you’re done.
Most of the ad-infested apps - and at this point, that’s virtually anything listed for free - are just cash grabs, not anything to do with recouping listing costs.
I think for consumers it doesn’t matter the reason. A bad experience is still a bad experience, and that’s something I found the Apple appstore to be, so avoid it most of the time.