I honestly doubt this will take off, but it’ll be interesting as a tech demo for what AR/VR can be at the highest end.

  • garretble@lemmy.world
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    6 months ago

    Apple Vision Pro will be available starting at $3,499 (U.S.) with 256GB of storage. Pre-orders for Apple Vision Pro will begin on Friday, January 19, at 5 a.m. PST, with availability beginning Friday, February 2.

    So 256GB for all those movies and games you’ll want to play on that long plane ride they keep showing as a way you’ll definitely use these.

    I’m in the Apple ecosystem pretty hard, but we’ll really just have to see what rich folks do with this thing.

    • fuckwit_mcbumcrumble@lemmy.world
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      6 months ago

      How many movies do you actually need to store on the device itself? Apple has been all in on streaming stuff so you’d only ever need to actually download stuff when you’re planning on going offline.

      That said for it’s price that’s hilariously small storage, but simultaneously peak Apple.

        • jdf038@mander.xyz
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          6 months ago

          Does it matter? Download a few movies for an 8 hour flight. Not a big deal on any device.

          Also I still think this product is horrendously overpriced but it’ll be interesting to see how it plays out.

          • Telodzrum@lemmy.world
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            6 months ago

            A full-Bitrate HDR 4k feature film is more than 50GB. These use up space real fast.

            • Tarquinn2049@lemmy.world
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              6 months ago

              And, you’ll want it full quality if you are gonna be watching in 3D. Since compression messes with the depth in 3D movies by not compressing the left eye and right eye view both the same as they should be to look right. It doesn’t know or take into account what the other eye is currently supposed to see. It treats both sides as individual flat pictures, and only makes sure they make sense with the frame before and after.

              Until someone makes a whole new compression algorithm with 3D in mind, it’ll dramatically lower the quality of the depth compared to how much it lowers the quality of the video.

              • Klear@sh.itjust.works
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                6 months ago

                Also 4k is not nearly good enough for VR. You need a lot more clarity. I know it because… reasons.

                • Tarquinn2049@lemmy.world
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                  6 months ago

                  4k is low for 360 or 180 degree content. But it’s still fine for virtual flat content.

                  The current generation of headsets are the first ones where 4k content is just as legible on a virtual screen as it is in real life. There are less physical pixels, but with the “temporal antialiasing” that comes from the subtle movements of your head frame to frame, a 4k screen looks just as clear in VR as it does in real life on a Quest 3 or equivalent.

                  But yes, for stuff that takes up your whole field of view, especially on a poorly optimized viewing program not specifically using the proper software layers system specifically tailored to each headset for the best clarity. 8k still isn’t “enough”, but it’s the best that can be easily done so far for longer or streaming video.

                  Either the program for viewing those videos needs to be properly optimized, or we just have to put up with drawbacks for now. Even properly optimized video players for VR have other drawbacks. Like they can only play files you have on hand, not streaming. But the videoplayer built into Virtual Desktop can at least give an example of how much nicer those other video players could look if they put in the effort.

    • thehatfox@lemmy.world
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      6 months ago

      This is going to be an interesting launch. There’s been rumours about low production volumes so availability may get pushed back much further than February. Which will make judging the initial impressions harder when there are so few devices in peoples hands (or on heads).

      I’m also a bit surprised by the lack of build up from Apple. There’s been no push on whatever third party apps are going to be ready for this. The Apple Watch had two dedicated events in the lead up to launch. Even the press release seems a bit basic, most of the imagery seems to be reused from the first events press materials.

      This is the biggest product introduction since the iPhone but it’s being handled rather quietly.

      • garretble@lemmy.world
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        6 months ago

        I feel like this is the version they’ll put in the goodie bags for celebs at the Oscars to let them create a bunch of buzz. And then next year there will be a version that only costs $2000 or something - still expensive but less out of reach for mortal humans.

  • Echo Dot@feddit.uk
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    6 months ago

    It’s a really interesting product but unless you’re a trust fund kid you basically can’t afford it.

    The apple strategy usually is to make a stupidly expensive product that everyone laughs at (remember the wheels for the tower computer), and then the actual product they expect people to buy.

    They seem to have forgotten the second bit, but I’m wondering if something’s going to come out in 6 months called just the Apple Vision

    • Naz@sh.itjust.works
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      6 months ago

      I have the equivalent of a trust fund and I’m not stupid enough to buy this for $3.5K.

      Go get yourself a BigScreen VR for $1K, and then a fuckin’ full top of the line prebuilt with the remaining $2.5K.

      • Echo Dot@feddit.uk
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        6 months ago

        You can get VR working for a lot less than 2.5k which is my point really. Sure you can spend that much money if you want, but there’s no requirement to.

    • soggy_kitty@sopuli.xyz
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      6 months ago

      Isn’t this like 2.5k? There’s plenty of adults who can afford this without a “trust fund”

      You’re making it sound like it’s 25k

  • NOT_RICK@lemmy.world
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    6 months ago

    Really curious what this year will hold for this device. Even more curious to see the price tag and features on Gen 2

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    6 months ago

    I don’t really get the point of all this. Sci-Fi movies are trying go convince us for a very long time that interacting with a computer by standing and waving your hands around is the future but for me it just looks tiring. I prefer my keyboard and mouse. We’ll see how many people Apple can convince. Maybe they are right and you just have to use it to believe it…

    • paddirn@lemmy.world
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      6 months ago

      I think exercise apps might be a prime application for something like this, things like Beat Saber (or even SuperHot VR of all games). As a package designer, I’m kind of salivating at the prospect of being able to use something like this to see things in 3D as I’m working on it (should an app like that even become available), but it would still never completely replace a flat screen for serious work (plus the Apple headset just uses hand gestures for everything).

      Otherwise, yeah, I’m not too hopeful about this thing’s prospects, unless developers knock it out of the park with some killer apps for it. $3500 for a 1st-gen, Apple-only headset is just a bit too much for me. I paid ~$1000 for a Valve VR Headset and even that seemed astronomical at the time, but it works with nearly everything else, so it doesn’t even feel like I’m in a walled garden. With this Apple headset, you’re limited to Apple’s store and that’s it, I’m not sure that I would trust trying to jailbreak a $3500 piece of equipment and possibly brick it.

      • fidodo@lemmy.world
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        6 months ago

        Problem with exercise apps is it’s really uncomfortable to sweat in a headset.

  • poopkins@lemmy.world
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    6 months ago

    With dwindling iPhone sales (it’s not for a lack of market share, but smartphone purchases are down as people aren’t refreshing their phones every year anymore), Apple needs to find the next accessory akin to Apple Watch that will further line their pockets. I mean, the stock price can’t just remain stagnant, right?

  • clearedtoland@lemmy.world
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    6 months ago

    I’m an early adopter and probably Apple’s target audience. I sure as hell don’t have the cash on hand to buy it and I’d consider financing it but - I have such a bad taste in my mouth from the AR/VR concepts over the years. The Quest was a flop for me. The XReal Air too.

    They’re fun, for a bit, then they sit in a corner. I could see it being useful on my work from home days but outside of that, my phone is the most compelling partner to my Mac.

  • Tarquinn2049@lemmy.world
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    6 months ago

    They are lucky that no one decided to compete with them. They have some features that aren’t otherwise to market yet. So their price is less obviously bloated. If other headsets had been positioned to directly compete, they would have been able to do so at the 2000$ price range.

    Overall, any new company entering the market is good news. VR is finally ready for normal people. Quest 3 basically crossed the line to being worth recommending as a virtual monitor alone, not to mention all it’s other capability.

    So at this point, more exposure of what VR is now can only be a good thing. All it’s missing now is being considered a normal thing to do. The more “normal” companies making VR headsets, the better. As long as their headsets don’t suck. Cuz even if I wouldn’t want to use it anyway, it getting bad press still affects the rest of VR.

    I don’t care if it’s over priced, as long as it doesn’t end up having any glaring issues. People lamenting that it’s too expensive are at least still interested, and can be redirected to a more reasonable headset. And even if only influencers end up having the apple headset, as long as they like it, it’s a net positive for the whole community.

      • Blackmist@feddit.uk
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        6 months ago

        Oh.

        So you can expect at least three revisions of this before they inevitably release one with optional controllers for when you need any amount of precision. And you’ll need a Apple Vision Pro 4 to be able to use them.

          • Blackmist@feddit.uk
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            6 months ago

            That doesn’t sound like it would work, except for very basic PSVR1 style games, where again they were hobbled by poor controller setups, where you could pick between several options that were awful in different ways. The Oculus Touch controllers were so much better for literally everything, and at this point are over 7 years old.

            I mean, they can be fun too, Astrobot is pretty neat. You just can’t compare them to a full fat experience like Half Life: Alyx.

            4K per eye is great resolution, more than anyone really needs, but they’re going to be relying a lot on woolly hand gestures, and as such is going to struggle even for simple games like Beat Saber.

            There’s an argument they’re not going for gamers here, which is fair enough, but answering emails while having my glasses pressed into my nose isn’t something I’m particularly interested in.

              • Blackmist@feddit.uk
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                6 months ago

                I had a look. I’m not immediately convinced it’s as revolutionary as the iPhone. It’s a fancier Quest but the battery is in your pocket rather than on the front of your face. Guessing the internals are similar spec to a regular high end iPhone or iPad.

                It will almost certainly feel a lot slicker than the Quest, which isn’t hard because the Quest feels like several layers of jank sellotaped together, but I don’t think it’s $3000 slicker.

                Saw an article that claimed there were issues in a demo, but they weren’t allowed to film and that Apple reckoned that would all be fixed before release. Smart money would be on those issues being present at launch.

    • LanternEverywhere@kbin.social
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      6 months ago

      And those people weren’t wrong at the time. The iPod wasn’t successful in its first few generations. It didn’t become successful until several generations later after they changed a bunch of the problems with it. One of the aspects that makes Apple so successful is that they’re willing to stick with a new product for many years while they keep working on figuring out what the device needs to become a good product.

      • MrSpArkle@lemmy.ca
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        6 months ago

        It was successful immediately because there literally wasn’t any other player in the world that had its capacity and physical size.

        Everything else lacked mass market appeal because it couldn’t hold enough songs or couldn’t fit in your pocket.

        Not to mention the vast majority of the population didn’t know how to pirate music, and most music stores were shit compare to iTunes(and that is not a great endorsement).

        The only huge barrier to adoption was the initial FireWire only model, but I’d be willing to bet even with that restriction they sold more units in the first year than any other model of music player.

        • LanternEverywhere@kbin.social
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          6 months ago

          Whether or not it was successful initially isn’t a matter of opinion, it’s matter of fact. Compared to other personal music players on the market, the number of ipods was not high for the first several generations.

              • ShepherdPie@midwest.social
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                6 months ago

                Wow I had no idea (or didn’t remember) those even existed. I thought it came out around 2005 when the nano was released.

                • LanternEverywhere@kbin.social
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                  6 months ago

                  Yeah that’s it exactly. When it finally exploded, it EXPLODED, but for the first few years it had relatively very low sales. But Apple stuck with it and kept fixing the major flaws that it initially shipped with, and once enough flaws were fixed it went gangbusters seemingly overnight.

                  Same with the apple headset. It has some major flaws, as people have rightly pointed out, and as a result it’s not gonna be a huge seller at first. But Apple will likely stick with it and keep improving the flaws and eventually it might be another iPod level success. Or it might be another failure like the touchbar era laptops. Time will tell.

  • LanternEverywhere@kbin.social
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    6 months ago

    Given Apple’s track record i wouldn’t bet against it succeeding, but… I don’t get it. My oculus that cost 350 does 95% of what the apple device does but costs literally 10 times more.