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Joined 8 months ago
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Cake day: November 13th, 2023

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  • I’ve been in situations where I wanted to retain credit/ownership of ideas and code, but wanted to be able to use them in the workplace. So building a MIT/BSD licensed library on the weekend and then importing it on Monday was the only game in town. I get the portfolio piece and my job is easier as a result. But I stick to non-novel and non-patentable stuff - “small” work really, as Stallman is quoted here..

    In some work environments, GPL or “GPL with an exception” would never get the kind of traction it should. Lots of places I’ve worked lack the legal and logistical framework for wrangling licenses and exceptions. It’s hard to handle such cases if there’s literally nobody to talk to about it, while you have automated systems that flag GPL license landmines anyway. The framing is a kind of security problem, not a license problem, so you never really get to start.


  • The two licenses have distinct use cases, and only overlap for some definitions of “free” software. I also think both the comic artist and OP set up a fallacious argument. I’ll add that in no way do I support Intel’s shenanigans here.

    The comic author takes one specific case of an MIT licensed product being used in a commercial product, and pits it against another GPL product. This ignores situations where MIT is the right answer, where GPL is the wrong one, situations where legal action on GPL violations has failed, and all cases where the author’s intent is considered (Tanenbaum doesn’t mind). From that I conclude that this falls under The Cherry Picking Fallacy. While humorous, it’s a really bad argument.

    But don’t take it from me, learn from the master of logic himself.

    commonly referred to as “cuck licenses”

    This sentiment makes the enclosing sentence an Ad-hominem fallacy, by attacking the would-be MIT license party as having poor morals and/or low social standing. Permissive licenses absolutely do allow others to modify code without limit, but that is suggested to be a bad thing on moral grounds alone. That said, I’d love to see a citation here because that’s the first I’ve heard of this pejorative used to describe software licensing.


  • spam del or f2 keys

    Also, sometimes it’s ins, F1, or F10.

    If you find yourself doing this a lot, and are okay with attending every reboot, some BIOS’ can be configured to just always boot to the BIOS menu. Also, there’s sometimes a configurable time-frame for when it listens for keystrokes.

    Disclaimer: I have 30 years of doing battle with PC’s that I’m sifting through here, so some of that’s bound to be old advice.




  • I think what burns people the most is that after Photoshop 5 or so, GIMP stopped keeping up with all the improvements in the later Photoshop versions. People making the jump from 2024 Photoshop to 1996 Photoshop UI/UX are gonna have a bad time.

    Edit: as a software developer I can say that I’ve never seen a user more frustrated, sometimes even irrationally so, when they are forced to re-learn muscle memory to perform a familiar task. I’ve also seen people practically riot at the mere suggestion that this will happen. If you wish to curry favor with your userbase, never ever, remove keyboard accelerators, move toolbars around, break workflow, etc.


  • Thanks for the Champions of Krynn flashback. 12-year-old me used to love exploiting the item duplication save glitch; the game was practically over once I found a wand of fireball. Character classes were irrelevant after that.

    Kobolds? Fireball. Zombies? Fireball. Draconians? Absolutely use fireball. Paladin death knight lich? Believe it or not, fireball.


  • I am not a lawyer.

    I did some rapid web searches to dig in here because I was curious about how this might be abused. It turns out that is better worded than it would at first appear. I think the trick here is it depends on whose definition of “depressant, stimulant, narcotic” you go by.

    For example, the CDC considers caffeine a stimulant, but the FDA says it’s a “food additive”. So there’s no FDA schedule for caffeine, which means you also can’t get a prescription for caffeine pills, nor pay for them through insurance. But that also means it’s arguably not a drug or “stimulant” under this definition.

    Meanwhile, alcohol labeling is handled by the FDA, but it looks like everything about the substance itself falls under the ATF (it’s in the name after all). The ATF seems to take great care to not categorize alcohol as a depressant and goes out of its way to never call alcohol a “drug” (example). And, as it turns out, (Federally) alcohol is not a controlled substance.



  • Never understood the appeal honestly.

    Same here. I spent about 30 minutes trying to play one (DoTA I think?) and figured out:

    • Each hero has a zillion upgrades and abilities
    • Each hero is basically on their own roguelite style upgrade path
    • The game has a dozen or more such heroes
    • icons and text too small to play on livingroom TV, controller play out of the question
    • at mercy of online match-making algorithm if I’m not in a league/clan/whatever


    From this I could deduce:

    • There’s no way in hell this is perfectly balanced - too many variables, it may as well be MttG
    • Going to take 20 or more hours to dial in a personal play style
    • Going to take probably 50-100 to develop a play style that can adapt to most situations
    • League play will probably kick my ass, requiring another 50-100 hours of practice/training
    • Causal play is out; likely can’t pick up and play immediately due to lobby, variable match times


    I’m not knocking the genre as a whole, but this is not for me. It’s too far outside my typical mode of gaming and is likely to just frustrate me more than anything else. I’m familiar with hard to play online games like Quake, TF2, and even Soldat. But those have small power systems that, even with gross imbalances, were still playable because there were usually only one or two scenarios you couldn’t overcome. Adding more on every axis just sounds like a wildly unbalanced system where the skill curve isn’t steep enough, costing a lot of time invested in bad strategies before you figure it all out.